Class Label
java.lang.Object
greenfoot.Actor
Label
public class Label
extends greenfoot.Actor
A Label class that allows you to display a textual value on screen.
The Label is an actor, so you will need to create it, and then add it to the world
in Greenfoot. If you keep a reference to the Label then you can change the text it
displays.
- Version:
- 1.1
- Author:
- Amjad Altadmri
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoid
setFillColor
(greenfoot.Color fillColor) Sets the fill color of the textvoid
setLineColor
(greenfoot.Color lineColor) Sets the line color of the textvoid
setValue
(int value) Sets the value as integervoid
Sets the value as textMethods inherited from class greenfoot.Actor
act, addedToWorld, getImage, getIntersectingObjects, getNeighbours, getObjectsAtOffset, getObjectsInRange, getOneIntersectingObject, getOneObjectAtOffset, getRotation, getWorld, getWorldOfType, getX, getY, intersects, isAtEdge, isTouching, move, removeTouching, setImage, setImage, setLocation, setRotation, sleepFor, turn, turnTowards
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Constructor Details
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Label
public Label(int value, int fontSize) Create a new label, initialise it with the int value to be shown and the font size -
Label
Create a new label, initialise it with the needed text and the font size
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Method Details
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setValue
Sets the value as text- Parameters:
value
- the text to be show
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setValue
public void setValue(int value) Sets the value as integer- Parameters:
value
- the value to be show
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setLineColor
public void setLineColor(greenfoot.Color lineColor) Sets the line color of the text- Parameters:
lineColor
- the line color of the text
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setFillColor
public void setFillColor(greenfoot.Color fillColor) Sets the fill color of the text- Parameters:
fillColor
- the fill color of the text
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